Files
TkAstral3D/packages/sdk/lib/dxf/bspline.ts
T
2025-10-04 23:36:07 +08:00

88 lines
2.2 KiB
TypeScript

import round10 from './round10'
/**
* 复制和移植到代码标准,因为b样条库不再维护。
* Source:
* https://github.com/thibauts/b-spline
*/
export default (t:number, degree:number, points, knots, weights?:number[] | undefined) => {
const n = points.length // 点数量
const d = points[0].length // 分维数
if ((t < 0) || (t > 1)) {
throw new Error('t 在区间 [0,1] 外: t = ' + t)
}
if (degree < 1) throw new Error('degree 必须至少为1(线性)')
if (degree > (n - 1)) throw new Error('degree 必须小于或等于点数量 - 1')
if (!weights) {
// 构建长度为[n]的权重向量
weights = []
for (let i = 0; i < n; i++) {
weights[i] = 1
}
}
if (!knots) {
// 建立长度为[n + degree + 1]的结向量
knots = []
for (let i = 0; i < n + degree + 1; i++) {
knots[i] = i
}
} else {
if (knots.length !== n + degree + 1) throw new Error('坏结矢量长度')
}
const domain = [
degree,
knots.length - 1 - degree
]
// 将t重新映射到定义样条的域
const low = knots[domain[0]]
const high = knots[domain[1]]
t = t * (high - low) + low
// 夹紧到上限和下限,而不是像在原始库中那样抛出错误
t = Math.max(t, low)
t = Math.min(t, high)
// 为提供的[t]值找到s(样条段)
let s
for (s = domain[0]; s < domain[1]; s++) {
if (t >= knots[s] && t <= knots[s + 1]) {
break
}
}
// 将点转换为齐次坐标
const v:any = []
for (let i = 0; i < n; i++) {
v[i] = []
for (let j = 0; j < d; j++) {
v[i][j] = points[i][j] * weights[i]
}
v[i][d] = weights[i]
}
// l (level) 从 1 到 curve degree + 1
let alpha
for (let l = 1; l <= degree + 1; l++) {
// build level l of the pyramid
for (let i = s; i > s - degree - 1 + l; i--) {
alpha = (t - knots[i]) / (knots[i + degree + 1 - l] - knots[i])
// interpolate each component
for (let j = 0; j < d + 1; j++) {
v[i][j] = (1 - alpha) * v[i - 1][j] + alpha * v[i][j]
}
}
}
// 转换回笛卡尔坐标,然后返回
const result:number[] = []
for (let i = 0; i < d; i++) {
result[i] = round10(v[s][i] / v[s][d], -9)
}
return result
}