feat(all): init commit
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---
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outline: [2, 3]
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---
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# PointCloud
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- 源文件:`packages/sdk/src/effect/volume/PointCloud.ts`
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- 文档位置:`packages/docs/api/effect/volume/PointCloud.md`
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## 接口:`PointCloudColorStop`
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- 作用:点云颜色停靠点配置。
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### 字段
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| 字段名 | 类型 | 必填 | 作用 |
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| --- | --- | --- | --- |
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| `color` | `string` | 是 | 颜色值(支持十六进制、rgb、hsl 等 Canvas 支持的格式)。 |
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| `step` | `number` | 是 | 渐变位置,范围 0~1。 |
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## 接口:`PointCloudOptions`
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- 作用:点云渲染配置。
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### 字段
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| 字段名 | 类型 | 必填 | 作用 |
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| --- | --- | --- | --- |
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| `name` | `string` | 是 | 场景树显示名称。 |
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| `pointCloudData` | `PointCloudData` | 是 | 外部已准备好的点云数据。 |
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| `colorStops` | `PointCloudColorStop[]` | 否 | 颜色映射节点。 |
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| `pointSize` | `number` | 否 | 点大小(像素单位)。 |
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## 类:`PointCloud`
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- 作用:点云渲染对象。 参考 `webgpu_instance_points.html`: 使用 `Sprite + PointsNodeMaterial + instancedBufferAttribute + count` 的模式进行实例化点渲染。
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- 继承/实现:`extends THREE.Sprite`
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### 构造函数
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#### `new PointCloud(viewer: Viewer, options: PointCloudOptions)`
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- 作用:创建点云渲染对象。
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- 入参:
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| 参数名 | 类型 | 必填 | 说明 |
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| --- | --- | --- | --- |
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| `viewer` | `Viewer` | 是 | 视图实例 |
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| `options` | `PointCloudOptions` | 是 | 点云渲染配置 |
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- 出参:`PointCloud`
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- 返回说明:返回当前类实例。
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### 属性
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| 属性名 | 可见性 | 类型 | 作用 |
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| --- | --- | --- | --- |
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| `viewer` | `public readonly` | `Viewer` | 场景视图实例。 |
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| `opacity` | `public` | `THREE.UniformNode<'float', number>` | 控制对象或材质的透明度。 |
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| `densityRange` | `public` | `THREE.UniformNode<'vec2', THREE.Vector2>` | 用于保存 `densityRange` 对应的数据。 |
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### 方法
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#### `filterByIntensity(min: number, max: number = 1): void`
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- 作用:按强度区间过滤点云显示。
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- 入参:
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| 参数名 | 类型 | 必填 | 说明 |
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| --- | --- | --- | --- |
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| `min` | `number` | 是 | 最小强度 |
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| `max` | `number` | 否 | 最大强度 |
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- 出参:`void`
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- 返回说明:无返回值。
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#### `setPointSize(pointSize: number): void`
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- 作用:批量更新点大小。
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- 入参:
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| 参数名 | 类型 | 必填 | 说明 |
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| --- | --- | --- | --- |
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| `pointSize` | `number` | 是 | 新的点大小(像素单位) |
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- 出参:`void`
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- 返回说明:无返回值。
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#### `dispose(): void`
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- 作用:销毁点云对象并释放资源。
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- 入参:无
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- 出参:`void`
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- 返回说明:无返回值。
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## 构造示例
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- 来源:`packages/demo/src/disasterFormationPanel/GoldMineScene/DustDisasterLabelPanel.vue`
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```ts
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const pointCloudData = PointCloudTool.convertVolumeToPointCloudData({
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data: mesh.data,
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x: mesh.sizeX,
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y: mesh.sizeY,
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z: mesh.sizeZ,
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min: [box.min.x, box.min.y, box.min.z],
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max: [box.max.x, box.max.y, box.max.z],
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threshold: 0
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});
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volume = new PointCloud(viewer, {
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name: '粉尘浓度',
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pointCloudData,
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pointSize: pointSize.value,
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colorStops: [
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{color: '#d18f0a', step: 0.0},
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{color: '#f23100', step: 0.05},
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{color: '#6609ff', step: 0.1},
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{color: '#06ffaa', step: 0.15},
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{color: '#ce0e59', step: 0.2},
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{color: '#00f60b', step: 0.3},
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{color: '#ffef00', step: 0.5},
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{color: '#fd0000', step: 1.0}
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],
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});
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volume.filterByIntensity(intensityRange.value[0], intensityRange.value[1]);
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volume.setPointSize(pointSize.value);
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hasVolume.value = true;
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bus.triggerSceneTreeUpdate();
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```
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- 来源:`packages/demo/src/panels/GeothermalScene/PointCloud/PointCloudTemperatureDisplayPanel.vue`
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```ts
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/**
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* 创建点云并绑定颜色映射。
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*/
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cloud = new PointCloud(viewer, {
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name: "地热温度点云",
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pointCloudData,
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pointSize: pointSize.value,
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colorStops: [
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{color: "#0000FF", step: 0.0},
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{color: "#00FF00", step: 0.33},
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{color: "#FFFF00", step: 0.66},
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{color: "#FF0000", step: 1.0},
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],
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});
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```
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## 函数示例
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### `PointCloud.filterByIntensity`
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- 来源:`packages/demo/src/disasterFormationPanel/GoldMineScene/DustDisasterLabelPanel.vue`
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```ts
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pointSize: pointSize.value,
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colorStops: [
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{color: '#d18f0a', step: 0.0},
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{color: '#f23100', step: 0.05},
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{color: '#6609ff', step: 0.1},
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{color: '#06ffaa', step: 0.15},
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{color: '#ce0e59', step: 0.2},
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{color: '#00f60b', step: 0.3},
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{color: '#ffef00', step: 0.5},
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{color: '#fd0000', step: 1.0}
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],
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});
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volume.filterByIntensity(intensityRange.value[0], intensityRange.value[1]);
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volume.setPointSize(pointSize.value);
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hasVolume.value = true;
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bus.triggerSceneTreeUpdate();
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};
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```
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### `PointCloud.setPointSize`
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- 来源:`packages/demo/src/disasterFormationPanel/GoldMineScene/DustDisasterLabelPanel.vue`
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```ts
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colorStops: [
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{color: '#d18f0a', step: 0.0},
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{color: '#f23100', step: 0.05},
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{color: '#6609ff', step: 0.1},
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{color: '#06ffaa', step: 0.15},
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{color: '#ce0e59', step: 0.2},
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{color: '#00f60b', step: 0.3},
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{color: '#ffef00', step: 0.5},
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{color: '#fd0000', step: 1.0}
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],
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});
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volume.filterByIntensity(intensityRange.value[0], intensityRange.value[1]);
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volume.setPointSize(pointSize.value);
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hasVolume.value = true;
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bus.triggerSceneTreeUpdate();
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};
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```
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## Demo 参考
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### `PointCloud`
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以下示例文件中可以看到该 API 的实际调用方式:
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- `packages/demo/src/disasterFormationPanel/GoldMineScene/DustDisasterLabelPanel.vue`
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- `packages/demo/src/panels/GeothermalScene/PointCloud/PointCloudTemperatureDisplayPanel.vue`
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- `packages/demo/src/panels/TunnelScene/PointCloud/PointCloudStrainDisplayPanel.vue`
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- `packages/demo/src/panels/TunnelScene/PointCloud/PointCloudStressDisplayPanel.vue`
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- `packages/demo/src/panels/TunnelScene/PointCloud/PointCloudTemperatureDisplayPanel.vue`
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- `packages/demo/src/views/GeothermalScene.vue`
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- `packages/demo/src/views/TunnelScene.vue`
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@@ -0,0 +1,172 @@
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---
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outline: [2, 3]
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---
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# PointCloudTool
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- 源文件:`packages/sdk/src/effect/volume/PointCloudTool.ts`
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- 文档位置:`packages/docs/api/effect/volume/PointCloudTool.md`
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## 接口:`PointCloudData`
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- 作用:点云数据结构。
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### 字段
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| 字段名 | 类型 | 必填 | 作用 |
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| --- | --- | --- | --- |
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| `positions` | `Float32Array` | 是 | 点位坐标数组,格式为 xyzxyz... |
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| `densities` | `Float32Array` | 是 | 点位强度数组,范围为 0~1。 |
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## 接口:`PointCloudNoiseOptions`
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- 作用:噪声点云生成参数。
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### 字段
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| 字段名 | 类型 | 必填 | 作用 |
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| --- | --- | --- | --- |
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| `x` | `number` | 否 | X 方向分辨率(可选,如果提供 size 则忽略)。 |
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| `y` | `number` | 否 | Y 方向分辨率(可选,如果提供 size 则忽略)。 |
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| `z` | `number` | 否 | Z 方向分辨率(可选,如果提供 size 则忽略)。 |
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| `size` | `number` | 否 | 统一分辨率,同时设置 x/y/z。 |
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| `spaceSize` | `number` | 否 | 点云空间边长。 |
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| `min` | `[number, number, number]` | 否 | 点云空间最小边界 [x, y, z]。 |
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| `max` | `[number, number, number]` | 否 | 点云空间最大边界 [x, y, z]。 |
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| `threshold` | `number` | 否 | 强度阈值,范围 0~1。 |
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| `noiseScale` | `number` | 否 | 噪声空间缩放。 |
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## 接口:`PointCloudGridOptions`
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- 作用:规则网格点云参数。
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### 字段
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| 字段名 | 类型 | 必填 | 作用 |
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| --- | --- | --- | --- |
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| `xRange` | `[number, number]` | 是 | X 轴最小值与最大值。 |
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| `yRange` | `[number, number]` | 是 | Y 轴最小值与最大值。 |
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| `zRange` | `[number, number]` | 是 | Z 轴最小值与最大值。 |
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| `xCount` | `number` | 是 | X 轴采样数量。 |
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| `yCount` | `number` | 是 | Y 轴采样数量。 |
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| `zCount` | `number` | 是 | Z 轴采样数量。 |
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| `density` | `number \| ((x: number, y: number, z: number) => number)` | 否 | 强度值或强度计算函数。 |
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## 接口:`PointCloudFromVolumeOptions`
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- 作用:体积数据转点云参数。
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### 字段
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| 字段名 | 类型 | 必填 | 作用 |
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| --- | --- | --- | --- |
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| `data` | `Uint8Array \| Uint16Array \| Float32Array` | 是 | 体素数据,通常来自 VolumeTool(如 Uint8Array)。 |
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| `x` | `number` | 否 | X 方向分辨率(可选,如果提供 size 则忽略)。 |
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| `y` | `number` | 否 | Y 方向分辨率(可选,如果提供 size 则忽略)。 |
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| `z` | `number` | 否 | Z 方向分辨率(可选,如果提供 size 则忽略)。 |
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| `size` | `number` | 否 | 统一分辨率,同时设置 x/y/z。 |
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| `spaceSize` | `number` | 否 | 点云空间边长。 |
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| `min` | `[number, number, number]` | 否 | 点云空间最小边界 [x, y, z]。 |
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| `max` | `[number, number, number]` | 否 | 点云空间最大边界 [x, y, z]。 |
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| `threshold` | `number` | 否 | 强度阈值,范围 0~1,仅保留大于该值的点。 |
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| `sourceMin` | `number` | 否 | 原始数据最小值,默认 0。 |
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| `sourceMax` | `number` | 否 | 原始数据最大值,默认 255(兼容 VolumeTool 输出)。 |
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## 类:`PointCloudTool`
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- 作用:点云数据工具类。
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### 方法
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#### `generateNoisePointCloudData(options: PointCloudNoiseOptions): PointCloudData`
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- 作用:直接生成噪声点云数据。 生成逻辑基于点云密度: 1. 使用 3D 噪声采样 2. 将噪声值映射到 0~1 强度 3. 根据阈值筛选有效点
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- 入参:
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| 参数名 | 类型 | 必填 | 说明 |
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| --- | --- | --- | --- |
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| `options` | `PointCloudNoiseOptions` | 是 | 生成参数 |
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- 出参:`PointCloudData`
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- 返回说明:点云数据
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#### `generateGridPointCloud(options: PointCloudGridOptions): PointCloudData`
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- 作用:生成规则网格点云数据。
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- 入参:
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| 参数名 | 类型 | 必填 | 说明 |
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| --- | --- | --- | --- |
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| `options` | `PointCloudGridOptions` | 是 | 规则网格参数 |
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- 出参:`PointCloudData`
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- 返回说明:点云数据
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#### `convertVolumeToPointCloudData(options: PointCloudFromVolumeOptions): PointCloudData`
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- 作用:将体积数据转换为点云数据。 默认按 VolumeTool 输出规则将 0~255 映射为 0~1 强度,并根据阈值筛选。
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- 入参:
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| 参数名 | 类型 | 必填 | 说明 |
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| --- | --- | --- | --- |
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| `options` | `PointCloudFromVolumeOptions` | 是 | 转换参数 |
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- 出参:`PointCloudData`
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- 返回说明:点云数据
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## 构造示例
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- 当前 Demo 中没有直接展示 `PointCloudTool` 的构造调用。
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## 函数示例
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### `PointCloudTool.generateNoisePointCloudData`
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- 来源:`packages/demo/src/panels/GeothermalScene/PointCloud/PointCloudTemperatureDisplayPanel.vue`
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```ts
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/**
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* 生成用于温度点云的点数据。
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*/
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const pointCloudData = PointCloudTool.generateNoisePointCloudData({
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min: [-2.5, -2.5, -2.5],
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max: [2.5, 2.5, 2.5],
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x: 170,
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y: 170,
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z: 170,
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threshold: 0,
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});
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```
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### `PointCloudTool.convertVolumeToPointCloudData`
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- 来源:`packages/demo/src/disasterFormationPanel/GoldMineScene/DustDisasterLabelPanel.vue`
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```ts
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const box = new THREE.Box3().setFromObject(mesh);
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const pointCloudData = PointCloudTool.convertVolumeToPointCloudData({
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data: mesh.data,
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x: mesh.sizeX,
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y: mesh.sizeY,
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z: mesh.sizeZ,
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min: [box.min.x, box.min.y, box.min.z],
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max: [box.max.x, box.max.y, box.max.z],
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threshold: 0
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});
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```
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## Demo 参考
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||||
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||||
### `PointCloudTool`
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||||
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||||
以下示例文件中可以看到该 API 的实际调用方式:
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||||
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||||
- `packages/demo/src/disasterFormationPanel/GoldMineScene/DustDisasterLabelPanel.vue`
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||||
- `packages/demo/src/panels/GeothermalScene/PointCloud/PointCloudTemperatureDisplayPanel.vue`
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- `packages/demo/src/panels/TunnelScene/PointCloud/PointCloudStrainDisplayPanel.vue`
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- `packages/demo/src/panels/TunnelScene/PointCloud/PointCloudStressDisplayPanel.vue`
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- `packages/demo/src/panels/TunnelScene/PointCloud/PointCloudTemperatureDisplayPanel.vue`
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||||
@@ -0,0 +1,314 @@
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---
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||||
outline: [2, 3]
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||||
---
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||||
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||||
# VolumeMesh
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||||
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||||
- 源文件:`packages/sdk/src/effect/volume/VolumeMesh.ts`
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- 文档位置:`packages/docs/api/effect/volume/VolumeMesh.md`
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||||
## 接口:`ColorStop`
|
||||
|
||||
- 作用:ColorStop 的结构定义。
|
||||
|
||||
### 字段
|
||||
|
||||
| 字段名 | 类型 | 必填 | 作用 |
|
||||
| --- | --- | --- | --- |
|
||||
| `color` | `string` | 是 | 颜色配置。 |
|
||||
| `step` | `number` | 是 | 用于保存 `step` 对应的数据。 |
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||||
|
||||
## 枚举:`VolumeRenderMode`
|
||||
|
||||
- 作用:VolumeRenderMode 枚举定义。
|
||||
|
||||
| 枚举项 | 值 | 说明 |
|
||||
| --- | --- | --- |
|
||||
| `EmissionAbsorptionModel` | `0` | 枚举值 `EmissionAbsorptionModel`。 |
|
||||
| `MinimumIntensityProjection` | `1` | 枚举值 `MinimumIntensityProjection`。 |
|
||||
| `MaximumIntensityProjection` | `2` | 枚举值 `MaximumIntensityProjection`。 |
|
||||
|
||||
## 接口:`VolumeRenderingOptions`
|
||||
|
||||
- 作用:VolumeRenderingOptions 的结构定义。
|
||||
|
||||
### 字段
|
||||
|
||||
| 字段名 | 类型 | 必填 | 作用 |
|
||||
| --- | --- | --- | --- |
|
||||
| `name` | `string` | 是 | 名称。 |
|
||||
| `scale` | `number` | 否 | 用于保存 `scale` 对应的数据。 |
|
||||
| `size` | `number` | 否 | 尺寸参数。 |
|
||||
| `sizeX` | `number` | 否 | 用于保存 `sizeX` 对应的数据。 |
|
||||
| `sizeY` | `number` | 否 | 用于保存 `sizeY` 对应的数据。 |
|
||||
| `sizeZ` | `number` | 否 | 用于保存 `sizeZ` 对应的数据。 |
|
||||
| `data` | `Uint8Array` | 是 | 输入数据。 |
|
||||
| `colorStops` | `ColorStop[]` | 否 | 用于保存 `colorStops` 的集合数据。 |
|
||||
| `range` | `number` | 否 | 用于保存 `range` 对应的数据。 |
|
||||
| `threshold` | `number` | 否 | 阈值配置。 |
|
||||
| `steps` | `number` | 否 | 用于保存 `steps` 对应的数据。 |
|
||||
| `useSmoothing` | `boolean` | 否 | 用于标记 `useSmoothing` 的启用状态。 |
|
||||
| `mode` | `VolumeRenderMode` | 否 | 用于保存 `mode` 对应的数据。 |
|
||||
| `clipMode` | `0 \| 1` | 否 | 用于保存 `clipMode` 对应的数据。 |
|
||||
| `clipPlane` | `THREE.Vector4` | 否 | 用于保存 `clipPlane` 对应的数据。 |
|
||||
| `showWireframe` | `boolean` | 否 | 用于标记 `showWireframe` 的启用状态。 |
|
||||
|
||||
## 函数:`isVolumeMesh`
|
||||
|
||||
- 作用:执行 is Volume Mesh 相关逻辑。
|
||||
|
||||
### 签名
|
||||
|
||||
```ts
|
||||
function isVolumeMesh(value: any): boolean
|
||||
```
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `value` | `any` | 是 | 要写入的新值。 |
|
||||
|
||||
- 出参:`boolean`
|
||||
- 返回说明:返回布尔结果。
|
||||
|
||||
## 类:`VolumeMesh`
|
||||
|
||||
- 作用:VolumeMesh 类。
|
||||
- 继承/实现:`extends THREE.Mesh<THREE.BufferGeometry, THREE.NodeMaterial>`
|
||||
|
||||
### 构造函数
|
||||
|
||||
#### `new VolumeMesh(viewer: Viewer, options: VolumeRenderingOptions)`
|
||||
|
||||
- 作用:创建 VolumeMesh 实例。
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `viewer` | `Viewer` | 是 | 关联的 Viewer 实例。 |
|
||||
| `options` | `VolumeRenderingOptions` | 是 | 当前功能对应的配置项。 |
|
||||
|
||||
- 出参:`VolumeMesh`
|
||||
- 返回说明:返回当前类实例。
|
||||
|
||||
### 属性
|
||||
|
||||
| 属性名 | 可见性 | 类型 | 作用 |
|
||||
| --- | --- | --- | --- |
|
||||
| `panelCounter` | `public static` | `number` | 用于保存 `panelCounter` 对应的数据。 |
|
||||
| `range` | `public` | `THREE.UniformNode<'float', number>` | 用于保存 `range` 对应的数据。 |
|
||||
| `threshold` | `public` | `THREE.UniformNode<'float', number>` | 阈值配置。 |
|
||||
| `opacity` | `public` | `THREE.UniformNode<'float', number>` | 控制对象或材质的透明度。 |
|
||||
| `steps` | `public` | `THREE.UniformNode<'float', number>` | 用于保存 `steps` 对应的数据。 |
|
||||
| `useSmoothing` | `public` | `THREE.UniformNode<'float', number>` | 用于保存 `useSmoothing` 对应的数据。 |
|
||||
| `mode` | `public` | `THREE.UniformNode<'float', number>` | 用于保存 `mode` 对应的数据。 |
|
||||
| `clipMode` | `public` | `THREE.UniformNode<'float', number>` | 用于保存 `clipMode` 对应的数据。 |
|
||||
| `clipPlane` | `public` | `THREE.UniformNode<'vec4', THREE.Vector4>` | 用于保存 `clipPlane` 对应的数据。 |
|
||||
| `clipPlaneX` | `public` | `THREE.UniformNode<'vec4', THREE.Vector4>` | 用于保存 `clipPlaneX` 对应的数据。 |
|
||||
| `clipPlaneY` | `public` | `THREE.UniformNode<'vec4', THREE.Vector4>` | 用于保存 `clipPlaneY` 对应的数据。 |
|
||||
| `clipPlaneZ` | `public` | `THREE.UniformNode<'vec4', THREE.Vector4>` | 用于保存 `clipPlaneZ` 对应的数据。 |
|
||||
| `uniformScale` | `public` | `number` | 用于保存 `uniformScale` 对应的数据。 |
|
||||
| `data` | `public` | `Uint8Array` | 输入数据。 |
|
||||
| `viewer` | `public` | `Viewer` | 用于保存 `viewer` 对应的数据。 |
|
||||
| `volumeTexture` | `public` | `THREE.Data3DTexture` | 用于保存 `volumeTexture` 对应的数据。 |
|
||||
| `transferTexture` | `public` | `THREE.Texture` | 用于保存 `transferTexture` 对应的数据。 |
|
||||
| `material` | `public` | `THREE.NodeMaterial` | 材质参数。 |
|
||||
| `wireframe` | `public` | `ParametricWireframe` | 用于保存 `wireframe` 对应的数据。 |
|
||||
| `sizeX` | `public` | `number` | 用于保存 `sizeX` 对应的数据。 |
|
||||
| `sizeY` | `public` | `number` | 用于保存 `sizeY` 对应的数据。 |
|
||||
| `sizeZ` | `public` | `number` | 用于保存 `sizeZ` 对应的数据。 |
|
||||
| `canvas` | `public` | `HTMLCanvasElement` | 用于保存 `canvas` 对应的数据。 |
|
||||
| `colorStops` | `public` | `ColorStop[]` | 用于保存 `colorStops` 的集合数据。 |
|
||||
| `isVolumeMesh` | `public` | `boolean` | 用于标记 `isVolumeMesh` 的启用状态。 |
|
||||
|
||||
### 方法
|
||||
|
||||
#### `updateTransferTexture(colorStops: ColorStop[]): void`
|
||||
|
||||
- 作用:更新 Transfer Texture。
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `colorStops` | `ColorStop[]` | 是 | 参数 `colorStops`,类型为 `ColorStop[]`。 |
|
||||
|
||||
- 出参:`void`
|
||||
- 返回说明:无返回值。
|
||||
|
||||
#### `updateVolumeData(data: Uint8Array): void`
|
||||
|
||||
- 作用:更新 Volume Data。
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `data` | `Uint8Array` | 是 | 输入数据。 |
|
||||
|
||||
- 出参:`void`
|
||||
- 返回说明:无返回值。
|
||||
|
||||
#### `setWireframeVisible(visible: boolean): void`
|
||||
|
||||
- 作用:设置 Wireframe Visible。
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `visible` | `boolean` | 是 | 是否可见。 |
|
||||
|
||||
- 出参:`void`
|
||||
- 返回说明:无返回值。
|
||||
|
||||
#### `updateTransferTextureCanvas(colorStops: ColorStop[]): void`
|
||||
|
||||
- 作用:更新 Transfer Texture Canvas。
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `colorStops` | `ColorStop[]` | 是 | 参数 `colorStops`,类型为 `ColorStop[]`。 |
|
||||
|
||||
- 出参:`void`
|
||||
- 返回说明:无返回值。
|
||||
|
||||
#### `createTransferTexture(colorStops: ColorStop[]): THREE.Texture<unknown, THREE.TextureEventMap>`
|
||||
|
||||
- 作用:创建 Transfer Texture。
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `colorStops` | `ColorStop[]` | 是 | 参数 `colorStops`,类型为 `ColorStop[]`。 |
|
||||
|
||||
- 出参:`THREE.Texture<unknown, THREE.TextureEventMap>`
|
||||
- 返回说明:返回 `THREE.Texture<unknown, THREE.TextureEventMap>`。
|
||||
|
||||
#### `numberToHex(n: number): string`
|
||||
|
||||
- 作用:执行 number To Hex 相关逻辑。
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `n` | `number` | 是 | 参数 `n`,类型为 `number`。 |
|
||||
|
||||
- 出参:`string`
|
||||
- 返回说明:返回字符串结果。
|
||||
|
||||
#### `dispose(): void`
|
||||
|
||||
- 作用:释放资源并销毁当前实例。
|
||||
|
||||
- 入参:无
|
||||
|
||||
- 出参:`void`
|
||||
- 返回说明:无返回值。
|
||||
|
||||
#### `createDebugPanel(): void`
|
||||
|
||||
- 作用:创建 Debug Panel。
|
||||
|
||||
- 入参:无
|
||||
|
||||
- 出参:`void`
|
||||
- 返回说明:无返回值。
|
||||
|
||||
## 构造示例
|
||||
|
||||
- 来源:`packages/demo/src/disasterFormationPanel/GoldMineScene/TemperaturePanel.vue`
|
||||
|
||||
```ts
|
||||
rangeMin: 6,
|
||||
rangeMax: 53,
|
||||
baseData: data
|
||||
});
|
||||
// 获取 RAW 后重新遍历体数据,使用 noise3d 重新生成体素值。
|
||||
data = regenerateVolumeDataWithNoise3D(data, size);
|
||||
} catch (error: unknown) {
|
||||
// RAW 加载失败时回退为全 0 数据,保证面板不崩溃。
|
||||
console.error("温度体 RAW 加载失败,已回退为默认空数据:", error);
|
||||
data = new Uint8Array(size * size * size);
|
||||
}
|
||||
|
||||
volume = new VolumeMesh(viewer, {
|
||||
name: "温度",
|
||||
size,
|
||||
scale: 4.99,
|
||||
data: data,
|
||||
mode: VolumeRenderMode.MaximumIntensityProjection,
|
||||
colorStops: [
|
||||
{ color: "#ae1be9", step: 0.0 },
|
||||
{ color: "#0bdb04", step: 0.05 },
|
||||
{ color: "#10e52b", step: 0.1 },
|
||||
{ color: "#1232db", step: 0.15 },
|
||||
{ color: "#0000FF", step: 0.2 },
|
||||
{ color: "#00FFFF", step: 0.33 },
|
||||
{ color: "#FFFF00", step: 0.66 },
|
||||
{ color: "#FF0000", step: 1.0 },
|
||||
],
|
||||
});
|
||||
volume.renderOrder = 3;
|
||||
// volume.material.depthTest = true
|
||||
```
|
||||
|
||||
- 来源:`packages/demo/src/panels/GeothermalScene/DustConcentrationPanel.vue`
|
||||
|
||||
```ts
|
||||
const volumeData = generatePipeFilledVolumeData(outerBox);
|
||||
|
||||
volume = new VolumeMesh(viewer, {
|
||||
name: '形变场数据',
|
||||
size: VOLUME_SIZE,
|
||||
scale: 4.99,
|
||||
data: volumeData,
|
||||
mode: VolumeRenderMode.MaximumIntensityProjection,
|
||||
colorStops: [
|
||||
// 强度 10(step≈0.04)起始为亮绿色,随强度升高过渡至深绿,热点高强度区映射为红色。
|
||||
{color: "#335b33", step: 0.04},
|
||||
{color: "#00ff00", step: 0.62},
|
||||
{color: "#b31414", step: 0.90},
|
||||
{color: "#FF0000", step: 1.00},
|
||||
],
|
||||
});
|
||||
volume.renderOrder = 1
|
||||
// volume.material.depthTest = true
|
||||
volume.material.opacity = 0.5
|
||||
hasVolume.value = true;
|
||||
bus.triggerSceneTreeUpdate()
|
||||
```
|
||||
|
||||
## 函数示例
|
||||
|
||||
- 当前 Demo 中没有直接展示 `VolumeMesh` 的公开方法调用。
|
||||
|
||||
## Demo 参考
|
||||
|
||||
### `VolumeRenderMode`
|
||||
|
||||
以下示例文件中可以看到该 API 的实际调用方式:
|
||||
|
||||
- `packages/demo/src/disasterFormationPanel/GoldMineScene/TemperaturePanel.vue`
|
||||
- `packages/demo/src/panels/GeothermalScene/DustConcentrationPanel.vue`
|
||||
- `packages/demo/src/panels/TunnelScene/FieldData/StrainDisplayPanel.vue`
|
||||
- `packages/demo/src/panels/TunnelScene/FieldData/StressDisplayPanel.vue`
|
||||
- `packages/demo/src/panels/TunnelScene/FieldData/TemperatureDisplayPanel.vue`
|
||||
|
||||
### `VolumeMesh`
|
||||
|
||||
以下示例文件中可以看到该 API 的实际调用方式:
|
||||
|
||||
- `packages/demo/src/disasterFormationPanel/GoldMineScene/DustDisasterLabelPanel.vue`
|
||||
- `packages/demo/src/disasterFormationPanel/GoldMineScene/TemperaturePanel.vue`
|
||||
- `packages/demo/src/panels/GeothermalScene/DustConcentrationPanel.vue`
|
||||
- `packages/demo/src/panels/TunnelScene/FieldData/StrainDisplayPanel.vue`
|
||||
- `packages/demo/src/panels/TunnelScene/FieldData/StressDisplayPanel.vue`
|
||||
- `packages/demo/src/panels/TunnelScene/FieldData/TemperatureDisplayPanel.vue`
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
---
|
||||
outline: [2, 3]
|
||||
---
|
||||
|
||||
# VolumeNode
|
||||
|
||||
- 源文件:`packages/sdk/src/effect/volume/VolumeNode.ts`
|
||||
- 文档位置:`packages/docs/api/effect/volume/VolumeNode.md`
|
||||
|
||||
## 接口:`IVoxelMaterialOptions`
|
||||
|
||||
- 作用:IVoxelMaterialOptions 的结构定义。
|
||||
|
||||
### 定义
|
||||
|
||||
```ts
|
||||
export interface IVoxelMaterialOptions {
|
||||
readonly colorTexture: NodeElements;
|
||||
readonly texture: NodeElements;
|
||||
readonly range: NodeElements;
|
||||
readonly threshold: NodeElements;
|
||||
readonly opacity: NodeElements;
|
||||
readonly steps: NodeElements;
|
||||
readonly useSmoothing: NodeElements;
|
||||
readonly mode: NodeElements;
|
||||
readonly clipMode: NodeElements;
|
||||
readonly clipPlane: NodeElements;
|
||||
readonly clipPlaneX: NodeElements;
|
||||
readonly clipPlaneY: NodeElements;
|
||||
readonly clipPlaneZ: NodeElements;
|
||||
|
||||
readonly [key: string]: unknown;
|
||||
}
|
||||
```
|
||||
|
||||
## 接口:`IEmissionAbsorptionModelOptions`
|
||||
|
||||
- 作用:IEmissionAbsorptionModelOptions 的结构定义。
|
||||
|
||||
### 定义
|
||||
|
||||
```ts
|
||||
export interface IEmissionAbsorptionModelOptions {
|
||||
readonly colorTexture: NodeElements;
|
||||
readonly texture: NodeElements;
|
||||
readonly range: NodeElements;
|
||||
readonly threshold: NodeElements;
|
||||
readonly opacity: NodeElements;
|
||||
readonly steps: NodeElements;
|
||||
readonly useSmoothing: NodeElements;
|
||||
readonly clipMode: NodeElements;
|
||||
readonly clipPlane: NodeElements;
|
||||
readonly clipPlaneX: NodeElements;
|
||||
readonly clipPlaneY: NodeElements;
|
||||
readonly clipPlaneZ: NodeElements;
|
||||
|
||||
readonly [key: string]: unknown;
|
||||
}
|
||||
```
|
||||
|
||||
## 接口:`IMaximumIntensityProjectionOptions`
|
||||
|
||||
- 作用:IMaximumIntensityProjectionOptions 的结构定义。
|
||||
|
||||
### 定义
|
||||
|
||||
```ts
|
||||
export interface IMaximumIntensityProjectionOptions {
|
||||
readonly colorTexture: NodeElements;
|
||||
readonly texture: NodeElements;
|
||||
readonly opacity: NodeElements;
|
||||
readonly steps: NodeElements;
|
||||
readonly clipMode: NodeElements;
|
||||
readonly clipPlane: NodeElements;
|
||||
readonly clipPlaneX: NodeElements;
|
||||
readonly clipPlaneY: NodeElements;
|
||||
readonly clipPlaneZ: NodeElements;
|
||||
|
||||
readonly [key: string]: unknown;
|
||||
}
|
||||
```
|
||||
|
||||
## 接口:`IMinimumIntensityProjectionOptions`
|
||||
|
||||
- 作用:IMinimumIntensityProjectionOptions 的结构定义。
|
||||
|
||||
### 定义
|
||||
|
||||
```ts
|
||||
export interface IMinimumIntensityProjectionOptions {
|
||||
readonly colorTexture: NodeElements;
|
||||
readonly texture: NodeElements;
|
||||
readonly opacity: NodeElements;
|
||||
readonly steps: NodeElements;
|
||||
readonly clipMode: NodeElements;
|
||||
readonly clipPlane: NodeElements;
|
||||
readonly clipPlaneX: NodeElements;
|
||||
readonly clipPlaneY: NodeElements;
|
||||
readonly clipPlaneZ: NodeElements;
|
||||
|
||||
readonly [key: string]: unknown;
|
||||
}
|
||||
```
|
||||
|
||||
@@ -0,0 +1,213 @@
|
||||
---
|
||||
outline: [2, 3]
|
||||
---
|
||||
|
||||
# VolumeTool
|
||||
|
||||
- 源文件:`packages/sdk/src/effect/volume/VolumeTool.ts`
|
||||
- 文档位置:`packages/docs/api/effect/volume/VolumeTool.md`
|
||||
|
||||
## 类:`VolumeTool`
|
||||
|
||||
- 作用:体积数据工具类
|
||||
|
||||
### 方法
|
||||
|
||||
#### `remap(value: number, fromMin: number, fromMax: number, toMin = 0, toMax = 1): number`
|
||||
|
||||
- 作用:线性映射:将值从输入范围映射到输出范围
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `value` | `number` | 是 | 输入值 |
|
||||
| `fromMin` | `number` | 是 | 输入范围最小值 |
|
||||
| `fromMax` | `number` | 是 | 输入范围最大值 |
|
||||
| `toMin` | `number` | 否 | 输出范围最小值(默认0) |
|
||||
| `toMax` | `number` | 否 | 输出范围最大值(默认1) |
|
||||
|
||||
- 出参:`number`
|
||||
- 返回说明:映射后的值
|
||||
|
||||
#### `generateVolumeData({ x, y, z, size = 256, rangeMin, rangeMax, }: { x?: number; y?: number; z?: number; size?: number; rangeMin: number; rangeMax: number; }): Uint8Array<ArrayBufferLike>`
|
||||
|
||||
- 作用:生成3D体积数据,使用Simplex噪声算法
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `{ x, y, z, size = 256, rangeMin, rangeMax, }` | `{ x?: number; y?: number; z?: number; size?: number; rangeMin: number; rangeMax: number; }` | 是 | 参数 `{ x, y, z, size = 256, rangeMin, rangeMax, }`,类型为 `{ x?: number; y?: number; z?: number; size?: number; rangeMin: number; rangeMax: number; }`。 |
|
||||
|
||||
- 出参:`Uint8Array<ArrayBufferLike>`
|
||||
- 返回说明:Uint8Array格式的体积数据
|
||||
|
||||
#### `generateVolumeDataWithClearLayers({ x, y, z, size = 256, rangeMin, rangeMax, clearLayers = 0 }: { x?: number; y?: number; z?: number; size?: number; rangeMin: number; rangeMax: number; clearLayers?: number; }): Uint8Array<ArrayBufferLike>`
|
||||
|
||||
- 作用:生成3D体积数据并清除外层,使用Simplex噪声算法
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `{ x, y, z, size = 256, rangeMin, rangeMax, clearLayers = 0 }` | `{ x?: number; y?: number; z?: number; size?: number; rangeMin: number; rangeMax: number; clearLayers?: number; }` | 是 | 参数 `{ x, y, z, size = 256, rangeMin, rangeMax, clearLayers = 0 }`,类型为 `{ x?: number; y?: number; z?: number; size?: number; rangeMin: number; rangeMax: number; clearLayers?: number; }`。 |
|
||||
|
||||
- 出参:`Uint8Array<ArrayBufferLike>`
|
||||
- 返回说明:Uint8Array格式的体积数据
|
||||
|
||||
#### `generateNoiseAroundPoints({ size = 256, worldOrigin, worldSize, points, rangeMin, rangeMax }: { size?: number; worldOrigin: [number, number, number]; worldSize: number; points: Array<{ position: [number, number, number]; radius: number, density: number }>; rangeMin: number; rangeMax: number; }): Uint8Array<ArrayBufferLike>`
|
||||
|
||||
- 作用:在指定世界空间坐标周围生成3D噪声值
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `{ size = 256, worldOrigin, worldSize, points, rangeMin, rangeMax }` | `{ size?: number; worldOrigin: [number, number, number]; worldSize: number; points: Array<{ position: [number, number, number]; radius: number, density: number }>; rangeMin: number; rangeMax: number; }` | 是 | 参数 `{ size = 256, worldOrigin, worldSize, points, rangeMin, rangeMax }`,类型为 `{ size?: number; worldOrigin: [number, number, number]; worldSize: number; points: Array<{ position: [number, number, number]; radius: number, density: number }>; rangeMin: number; rangeMax: number; }`。 |
|
||||
|
||||
- 出参:`Uint8Array<ArrayBufferLike>`
|
||||
- 返回说明:Uint8Array格式的体积数据
|
||||
|
||||
#### `clearOuterLayers({ data, width, height, depth, layers }: { data: Uint8Array; width: number; height: number; depth: number; layers: number; }): void`
|
||||
|
||||
- 作用:清除体素空间最外层的数据,将其设置为0
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `{ data, width, height, depth, layers }` | `{ data: Uint8Array; width: number; height: number; depth: number; layers: number; }` | 是 | 参数 `{ data, width, height, depth, layers }`,类型为 `{ data: Uint8Array; width: number; height: number; depth: number; layers: number; }`。 |
|
||||
|
||||
- 出参:`void`
|
||||
- 返回说明:无返回值。
|
||||
|
||||
#### `generateRandomVolumeInBox({ outerBox, innerBox, size = 256, rangeMin = 0, rangeMax = 255 }: { outerBox: THREE.Box3; innerBox: THREE.Box3; size?: number; rangeMin?: number; rangeMax?: number; }): Uint8Array<ArrayBufferLike>`
|
||||
|
||||
- 作用:在内部包围盒中生成随机体积数据
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `{ outerBox, innerBox, size = 256, rangeMin = 0, rangeMax = 255 }` | `{ outerBox: THREE.Box3; innerBox: THREE.Box3; size?: number; rangeMin?: number; rangeMax?: number; }` | 是 | 参数 `{ outerBox, innerBox, size = 256, rangeMin = 0, rangeMax = 255 }`,类型为 `{ outerBox: THREE.Box3; innerBox: THREE.Box3; size?: number; rangeMin?: number; rangeMax?: number; }`。 |
|
||||
|
||||
- 出参:`Uint8Array<ArrayBufferLike>`
|
||||
- 返回说明:Uint8Array格式的体积数据
|
||||
|
||||
#### `generateRandomVolumeAroundPipe({ outerBox, pipeStart, pipeEnd, pipeRadius, size = 256, rangeMin = 0, rangeMax = 255 }: TRandomVolumeAroundPipeOptions): Uint8Array<ArrayBufferLike>`
|
||||
|
||||
- 作用:在管道周围生成随机体积数据
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `{ outerBox, pipeStart, pipeEnd, pipeRadius, size = 256, rangeMin = 0, rangeMax = 255 }` | `TRandomVolumeAroundPipeOptions` | 是 | 参数 `{ outerBox, pipeStart, pipeEnd, pipeRadius, size = 256, rangeMin = 0, rangeMax = 255 }`,类型为 `TRandomVolumeAroundPipeOptions`。 |
|
||||
|
||||
- 出参:`Uint8Array<ArrayBufferLike>`
|
||||
- 返回说明:Uint8Array格式的体积数据
|
||||
|
||||
#### `generateRandomVolumeAroundPipeWithBaseData({ outerBox, pipeStart, pipeEnd, pipeRadius, size = 256, rangeMin = 0, rangeMax = 255, baseData }: TRandomVolumeAroundPipeOptions & { baseData: Uint8Array; }): Uint8Array<ArrayBufferLike>`
|
||||
|
||||
- 作用:在已有体积数据基础上按管道规则继续生成数据
|
||||
|
||||
- 入参:
|
||||
|
||||
| 参数名 | 类型 | 必填 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| `{ outerBox, pipeStart, pipeEnd, pipeRadius, size = 256, rangeMin = 0, rangeMax = 255, baseData }` | `TRandomVolumeAroundPipeOptions & { baseData: Uint8Array; }` | 是 | 参数 `{ outerBox, pipeStart, pipeEnd, pipeRadius, size = 256, rangeMin = 0, rangeMax = 255, baseData }`,类型为 `TRandomVolumeAroundPipeOptions & { baseData: Uint8Array; }`。 |
|
||||
|
||||
- 出参:`Uint8Array<ArrayBufferLike>`
|
||||
- 返回说明:Uint8Array格式的体积数据
|
||||
|
||||
## 构造示例
|
||||
|
||||
- 当前 Demo 中没有直接展示 `VolumeTool` 的构造调用。
|
||||
|
||||
## 函数示例
|
||||
|
||||
### `VolumeTool.remap`
|
||||
|
||||
- 来源:`packages/demo/src/panels/GeothermalScene/DustConcentrationPanel.vue`
|
||||
|
||||
```ts
|
||||
const mappedZList = new Float32Array(VOLUME_SIZE);
|
||||
|
||||
for (let x = 0; x < VOLUME_SIZE; x++) {
|
||||
mappedXList[x] = VolumeTool.remap(x, 0, VOLUME_SIZE - 1, outerBox.min.x, outerBox.max.x);
|
||||
}
|
||||
for (let y = 0; y < VOLUME_SIZE; y++) {
|
||||
mappedYList[y] = VolumeTool.remap(y, 0, VOLUME_SIZE - 1, outerBox.min.y, outerBox.max.y);
|
||||
}
|
||||
for (let z = 0; z < VOLUME_SIZE; z++) {
|
||||
mappedZList[z] = VolumeTool.remap(z, 0, VOLUME_SIZE - 1, outerBox.min.z, outerBox.max.z);
|
||||
}
|
||||
```
|
||||
|
||||
### `VolumeTool.generateVolumeData`
|
||||
|
||||
- 来源:`packages/demo/src/panels/TunnelScene/FieldData/StrainDisplayPanel.vue`
|
||||
|
||||
```ts
|
||||
const viewer = bus.getViewer();
|
||||
const data = VolumeTool.generateVolumeData({size: 256, rangeMin: 10, rangeMax: 50});
|
||||
|
||||
volume = new VolumeMesh(viewer, {
|
||||
name: "应变场",
|
||||
size: 256,
|
||||
data,
|
||||
mode: VolumeRenderMode.EmissionAbsorptionModel,
|
||||
clipMode: bus.clippingMode === 'single' ? 1 : 0,
|
||||
scale: 4.99,
|
||||
colorStops: [
|
||||
{color: '#00FFFF', step: 0.2},
|
||||
{color: '#0080FF', step: 0.5},
|
||||
{color: '#8000FF', step: 0.7},
|
||||
{color: '#FF00FF', step: 1.0},
|
||||
],
|
||||
});
|
||||
volume.renderOrder = 1
|
||||
// 如果加载面面板已打开,则启用体材质深度测试
|
||||
if (bus.getLoadSurfaceExists && bus.getLoadSurfaceExists()) {
|
||||
```
|
||||
|
||||
### `VolumeTool.generateRandomVolumeAroundPipeWithBaseData`
|
||||
|
||||
- 来源:`packages/demo/src/disasterFormationPanel/GoldMineScene/TemperaturePanel.vue`
|
||||
|
||||
```ts
|
||||
try {
|
||||
// 与 StressDisplayPanel 一致:通过 resources.loadRawData 加载 RAW。
|
||||
data = await getTemperatureVolumeData();
|
||||
data = VolumeTool.generateRandomVolumeAroundPipeWithBaseData({
|
||||
outerBox: outerBox,
|
||||
pipeStart: new THREE.Vector3(-0.11, 0, -2.505),
|
||||
pipeEnd: new THREE.Vector3(-0.11, 0, -1.4),
|
||||
pipeRadius: 0.25,
|
||||
size: 256,
|
||||
rangeMin: 6,
|
||||
rangeMax: 53,
|
||||
baseData: data
|
||||
});
|
||||
// 获取 RAW 后重新遍历体数据,使用 noise3d 重新生成体素值。
|
||||
data = regenerateVolumeDataWithNoise3D(data, size);
|
||||
} catch (error: unknown) {
|
||||
// RAW 加载失败时回退为全 0 数据,保证面板不崩溃。
|
||||
console.error("温度体 RAW 加载失败,已回退为默认空数据:", error);
|
||||
data = new Uint8Array(size * size * size);
|
||||
}
|
||||
```
|
||||
|
||||
## Demo 参考
|
||||
|
||||
### `VolumeTool`
|
||||
|
||||
以下示例文件中可以看到该 API 的实际调用方式:
|
||||
|
||||
- `packages/demo/src/disasterFormationPanel/GoldMineScene/TemperaturePanel.vue`
|
||||
- `packages/demo/src/panels/GeothermalScene/DustConcentrationPanel.vue`
|
||||
- `packages/demo/src/panels/TunnelScene/FieldData/StrainDisplayPanel.vue`
|
||||
- `packages/demo/src/panels/TunnelScene/FieldData/StressDisplayPanel.vue`
|
||||
- `packages/demo/src/panels/TunnelScene/FieldData/TemperatureDisplayPanel.vue`
|
||||
|
||||
Reference in New Issue
Block a user