14 lines
215 B
GLSL
14 lines
215 B
GLSL
precision highp float;
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precision highp int;
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uniform sampler2D tInput;
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in vec2 coord;
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out vec4 fragColor;
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void main() {
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vec4 color = texture(tInput, coord);
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fragColor = vec4(color.x, color.y, color.z, 1.);
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}
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