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TkAstral3D/packages/sdk/public/resource/shaders/water/pool/vertex.glsl
T

20 lines
405 B
GLSL

#include <utils>
uniform mat4 projectionMatrix;
uniform mat4 modelViewMatrix;
in vec3 position;
out vec3 pos;
void main() {
pos = position.xyz;
pos.x *= poolHalfSize.x;
pos.z *= poolHalfSize.y;
// 墙体高度与水面齐平:y ∈ [-1, 1] 映射到 [-poolHeight, 0]
pos.y = ((1.0 - pos.y) * 0.5 - 1.0) * poolHeight;
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
}