TkAstral3D/packages/sdk/public/resource/shaders/water/debug/vertex.glsl
2026-04-08 15:34:43 +08:00

11 lines
156 B
GLSL

uniform sampler2D tInput;
in vec3 position;
out vec2 coord;
void main() {
coord = position.xy + 0.5;
gl_Position = vec4(position.xy * 2., 0., 1.);
}