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TkAstral3D/packages/sdk/public/resource/shaders/water/debug/fragment.glsl
T

14 lines
215 B
GLSL

precision highp float;
precision highp int;
uniform sampler2D tInput;
in vec2 coord;
out vec4 fragColor;
void main() {
vec4 color = texture(tInput, coord);
fragColor = vec4(color.x, color.y, color.z, 1.);
}