TkAstral3D/packages/sdk/public/resource/shaders/water/simulation/vertex.glsl
2026-04-08 15:34:43 +08:00

10 lines
129 B
GLSL

in vec3 position;
out vec2 coord;
void main() {
coord = position.xy * 0.5 + 0.5;
gl_Position = vec4(position.xyz, 1.0);
}