TkAstral3D/packages/sdk/public/resource/shaders/water/debug/fragment.glsl
2026-04-08 15:34:43 +08:00

14 lines
215 B
GLSL

precision highp float;
precision highp int;
uniform sampler2D tInput;
in vec2 coord;
out vec4 fragColor;
void main() {
vec4 color = texture(tInput, coord);
fragColor = vec4(color.x, color.y, color.z, 1.);
}