fix(sdk): keep dynamic path flowing when scene is static
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@@ -206,6 +206,12 @@ export default class Viewer extends THREE.EventDispatcher<ViewerEventMap> {
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//整个主场景的box3
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public sceneBox3 = new THREE.Box3();
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public package: Package;
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private _pluginNeedsRender = false;
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/** 供插件/内部模块请求下一帧强制渲染,传 true 标记,animate() 检测后自动清除 */
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pluginRequestRender(value: boolean) {
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this._pluginNeedsRender = value;
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}
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constructor(options: IViewerSetting) {
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super();
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@@ -1107,6 +1113,11 @@ export default class Viewer extends THREE.EventDispatcher<ViewerEventMap> {
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needRender = true;
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}
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if (this._pluginNeedsRender) {
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needRender = true;
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this._pluginNeedsRender = false;
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}
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this.dispatchEvent({type: 'afterAnimation', delta: timeStamp, toBeRender: (_needRender:boolean = false) => {
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needRender = _needRender;
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}
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