fix(sdk): keep dynamic path flowing when scene is static

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plum committed 2026-04-13 15:25:06 +08:00
1 parent 985c8d39fc
commit d7c36e31f7
2 files changed
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@@ -65,6 +65,8 @@ export default class Path extends THREE.Mesh {
if (Path.flowSignalBound) return;
Path.flowSignalBound = true;
useAddSignal("sceneRendered", Path.handleFlowTick);
// 立即请求一帧渲染,防止场景静止时 sceneRendered 永远不触发导致流动停止
(App.viewer as any)?.pluginRequestRender?.(true);
}
private static unbindFlowSignal() {