feat(all): 迁移扩展相关功能
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declare module "heatmap.js-fix";
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declare namespace IHeatmap {
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type Mode = "flat" | "height";
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interface Point {
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x: number;
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y: number;
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value: number;
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radius?: number;
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}
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interface Data {
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max?: number;
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min?: number;
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points: Point[];
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}
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interface Size {
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width: number;
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height: number;
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}
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interface HeightOptions {
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scale: number;
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segments: Size;
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}
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interface HeatmapConfig {
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radius?: number;
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blur?: number;
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maxOpacity?: number;
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minOpacity?: number;
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gradient?: Record<string, string>;
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}
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type Side = "front" | "back" | "double";
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interface Material {
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transparent?: boolean;
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opacity?: number;
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depthWrite?: boolean;
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depthTest?: boolean;
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side?: Side;
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}
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interface options {
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name: string;
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position: number[];
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mode: Mode;
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size: Size;
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resolution: Size;
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material: Material;
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height: HeightOptions;
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heatmap: HeatmapConfig;
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data: Data;
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}
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}
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Vendored
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declare namespace IPath {
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type Mode = "path" | "tube";
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type GeometrySide = "left" | "right" | "both";
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type MaterialSide = "front" | "back" | "double";
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interface Point {
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x: number;
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y: number;
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z: number;
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}
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interface PathConfig {
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width?: number;
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arrow?: boolean;
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progress?: number;
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side?: GeometrySide;
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}
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interface TubeConfig {
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radius?: number;
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radialSegments?: number;
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progress?: number;
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startRad?: number;
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}
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interface FlowConfig {
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enabled?: boolean;
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speed?: number;
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direction?: number[];
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}
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interface Material {
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color?: string | number;
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map?: string;
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transparent?: boolean;
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opacity?: number;
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depthWrite?: boolean;
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depthTest?: boolean;
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side?: MaterialSide;
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repeat?: number[];
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offset?: number[];
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rotation?: number;
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}
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interface options {
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name: string;
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position: number[];
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mode: Mode;
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points: Point[];
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closed: boolean;
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cornerRadius: number;
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cornerSplit: number;
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up?: number[] | null;
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path: PathConfig;
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tube: TubeConfig;
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flow: FlowConfig;
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material: Material;
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}
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}
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declare namespace IUIPanel {
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type NodeType = "block" | "text" | "inline" | "inlineBlock";
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type DropPosition = "before" | "after" | "inside";
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interface Node {
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id: string;
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type: NodeType;
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name?: string;
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props?: Record<string, any>;
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states?: Record<string, Record<string, any>>;
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children?: Node[];
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}
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interface FontConfig {
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family?: string;
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texture?: string;
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weight?: string | number;
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style?: string;
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}
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interface options extends Node {
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name: string;
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position: number[];
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rotation?: number[];
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scale?: number[];
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font?: FontConfig;
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}
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}
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declare namespace IWaterPool {
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interface Options {
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name?: string;
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// 水池类型,圆柱水池或者方形水池
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type?: 'cylinder' | 'square';
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// 光照方向
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light?: [number, number, number];
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// 水池壁纹理
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tiles?: tiles;
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// 环境贴图/天空盒
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sky?: any;
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// 水体控制. none = 无壁无水体(水面), wall = 有壁, volume = 无壁有体积水体
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wallMode?: 'none' | 'wall' | 'volume';
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// 是否显示水壁。当传入wallMode时,此参数无效
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wall?: boolean;
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// 水池壁透明度
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wallOpacity?: number;
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// 开启屏幕空间折射,保证能看到水下物体。未配置时, 如果wallMode === 'volume',则自动关闭(避免水面发黑)
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useSceneRefraction?: number;
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// 顶部水面透视强度(0~1),用于控制看到水下物体的程度
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surfaceTransmittance?: number;
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// 波纹法线强度与折射偏移强度,降低边缘过强的明暗对比
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normalStrength?: number;
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// 屏幕空间折射强度(0~1),控制水面折射效果的强弱
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refractionStrength?: number;
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// 体积水颜色,wallMode === 'volume'生效
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volumeColor?: THREE.Color;
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// 水面颜色,一般默认与体积色一致,保证水面/水体颜色接近
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surfaceColor?: THREE.Color;
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simulationSize?: number;
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causticsSize?: number;
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waterSegments?: number;
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wallSegments?: number;
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// 水面直径(type === 'cylinder')
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diameter?: number;
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// 水面宽度(type === 'square')
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width?: number;
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// 水面长度(type === 'square')
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depth?: number;
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// 水池高度
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height?: number;
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// 水波效果
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disturbance?: {
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enabled?: boolean;
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mode?: 'drag' | 'uniform';
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dropsPerStep?: number;
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radiusMin?: number;
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radiusMax?: number;
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strengthMin?: number;
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strengthMax?: number;
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travelRadius?: number;
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driftSpeed?: number;
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jitter?: number;
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spread?: number;
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};
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}
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}
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Vendored
+34
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declare module "three.path" {
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import * as THREE from "three";
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export class PathPointList {
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array: any[];
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count: number;
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set(points: THREE.Vector3[], cornerRadius?: number, cornerSplit?: number, up?: THREE.Vector3 | null, close?: boolean): void;
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distance(): number;
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}
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export interface PathGeometryOptions {
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width?: number;
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progress?: number;
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arrow?: boolean;
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side?: "left" | "right" | "both";
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}
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export class PathGeometry extends THREE.BufferGeometry {
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constructor(initData?: number | { pathPointList: PathPointList; options?: PathGeometryOptions; usage?: number }, generateUv2?: boolean);
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update(pathPointList: PathPointList, options?: PathGeometryOptions): void;
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}
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export interface PathTubeGeometryOptions {
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radius?: number;
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radialSegments?: number;
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progress?: number;
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startRad?: number;
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}
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export class PathTubeGeometry extends THREE.BufferGeometry {
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constructor(initData?: number | { pathPointList: PathPointList; options?: PathTubeGeometryOptions; usage?: number }, generateUv2?: boolean);
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update(pathPointList: PathPointList, options?: PathTubeGeometryOptions): void;
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}
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}
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