feat(All):Initial
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import { Command } from './Command';
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import { ObjectLoader } from '../loader/ObjectLoader';
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import {useDispatchSignal} from "@/hooks";
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import App from "../app/App";
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/**
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* @param object THREE.Object3D
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* @param newMaterial THREE.Material
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* @constructor
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*/
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class SetMaterialCommand extends Command {
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private object;
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private materialSlot;
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private oldMaterial;
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private newMaterial;
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constructor(object, newMaterial, materialSlot? ) {
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super();
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this.type = 'SetMaterialCommand';
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this.name = 'Set new material';
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this.object = object;
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this.materialSlot = materialSlot;
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this.oldMaterial = App.getObjectMaterial( object, materialSlot );
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this.newMaterial = newMaterial;
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}
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execute() {
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App.setObjectMaterial( this.object, this.materialSlot, this.newMaterial );
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useDispatchSignal("materialChanged",this.newMaterial);
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}
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undo() {
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App.setObjectMaterial( this.object, this.materialSlot, this.oldMaterial );
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useDispatchSignal("materialChanged",this.oldMaterial);
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}
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toJSON() {
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const output = super.toJSON();
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output.objectUuid = this.object.uuid;
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output.oldMaterial = this.oldMaterial.toJSON();
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output.newMaterial = this.newMaterial.toJSON();
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return output;
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}
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fromJSON( json ) {
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super.fromJSON( json );
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this.object = App.getObjectByUuid( json.objectUuid );
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this.oldMaterial = parseMaterial( json.oldMaterial );
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this.newMaterial = parseMaterial( json.newMaterial );
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function parseMaterial( json ) {
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const loader = new ObjectLoader();
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//@ts-ignore
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const images = loader.parseImages( json.images );
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const textures = loader.parseTextures( json.textures, images );
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const materials = loader.parseMaterials( [ json ], textures );
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return materials[ json.uuid ];
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}
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}
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}
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export { SetMaterialCommand };
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