feat(All):Initial
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import { Command } from './Command';
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import { BufferGeometry,Mesh, InstancedBufferGeometry} from 'three';
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import { ObjectLoader } from '../loader/ObjectLoader';
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import {useDispatchSignal} from "@/hooks";
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import App from "../app/App";
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/**
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* @param editor Editor
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* @param object THREE.Object3D
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* @param newGeometry THREE.Geometry
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* @constructor
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*/
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class SetGeometryCommand extends Command {
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object:Mesh;
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private oldGeometry: BufferGeometry | InstancedBufferGeometry | undefined;
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private newGeometry: BufferGeometry | InstancedBufferGeometry
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constructor(object:Mesh, newGeometry:BufferGeometry) {
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super();
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this.type = 'SetGeometryCommand';
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this.name = 'Set geometry';
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this.updatable = true;
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this.object = object;
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this.oldGeometry = ( object !== undefined ) ? object.geometry : undefined;
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this.newGeometry = newGeometry;
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}
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execute() {
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this.object.geometry.dispose();
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this.object.geometry = this.newGeometry;
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this.object.geometry.computeBoundingSphere();
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useDispatchSignal("geometryChanged",this.object);
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useDispatchSignal("sceneGraphChanged");
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}
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undo() {
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this.object.geometry.dispose();
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this.oldGeometry && (this.object.geometry = this.oldGeometry);
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this.object.geometry.computeBoundingSphere();
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useDispatchSignal("geometryChanged",this.object);
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useDispatchSignal("sceneGraphChanged");
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}
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update(cmd: { newGeometry: BufferGeometry | InstancedBufferGeometry; }) {
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this.newGeometry = cmd.newGeometry;
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}
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toJSON() {
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const output = super.toJSON();
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output.objectUuid = this.object.uuid;
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output.oldGeometry = this.object.geometry.toJSON();
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output.newGeometry = this.newGeometry.toJSON();
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return output;
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}
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fromJSON( json ) {
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super.fromJSON( json );
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this.object = App.getObjectByUuid( json.objectUuid ) as Mesh;
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this.oldGeometry = parseGeometry( json.oldGeometry );
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this.newGeometry = parseGeometry( json.newGeometry );
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function parseGeometry(data) {
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const loader = new ObjectLoader();
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return loader.parseGeometries( [ data ] )[ data.uuid ];
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}
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}
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}
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export { SetGeometryCommand };
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