fix(sdk): 确保所有Object3D对象原型链一致

This commit is contained in:
2026-03-05 11:11:02 +08:00
parent b70084acdb
commit 218f4f31f0
4 changed files with 393 additions and 282 deletions
+121 -111
View File
@@ -8,11 +8,11 @@ import * as THREE from 'three';
// 原生three的扩展
import '../expansion';
import Logger from "@/utils/log/Logger";
import {Config,Storage,Project,Selector,History as _History,Resource,CSM} from "./modules";
import { Config, Storage, Project, Selector, History as _History, Resource, CSM } from "./modules";
import { AnimationManager } from "../animation/AnimationManager";
import {useAddSignal, useDispatchSignal, useSetSignalActive} from '@/hooks';
import { useAddSignal, useDispatchSignal, useSetSignalActive } from '@/hooks';
import Loader from "@/core/loader/Loader.ts";
import {AddScriptCommand,RemoveScriptCommand} from "@/core/commands/Commands.ts";
import { AddScriptCommand, RemoveScriptCommand } from "@/core/commands/Commands.ts";
import Viewer from "@/core/viewer/Viewer.ts";
const _DEFAULT_CAMERA = new THREE.PerspectiveCamera(45, 1, 0.01, 100 * 1000);
@@ -49,27 +49,27 @@ export class App {
/**
* 场景中的几何数据集合
*/
public geometries:{[uuid:string]:THREE.BufferGeometry}= {};
public geometries: { [uuid: string]: THREE.BufferGeometry } = {};
/**
* 场景中的材质集合
*/
public materials:{[uuid:string]:THREE.Material} = {};
public materials: { [uuid: string]: THREE.Material } = {};
/**
* 场景中的贴图集合
*/
public textures:{[uuid:string]:THREE.Texture} = {};
public textures: { [uuid: string]: THREE.Texture } = {};
/**
* 场景中的脚本集合
*/
public scripts:ISceneJson['scripts'] = {};
public scripts: ISceneJson['scripts'] = {};
/**
* 场景中的辅助集合
*/
public helpers:Record<number, THREE.Object3D> = {};
public helpers: Record<number, THREE.Object3D> = {};
/**
* 场景中的相机集合
@@ -89,12 +89,12 @@ export class App {
/**
* 场景选中的模型
*/
public selected:THREE.Object3D | null = null;
public selected: THREE.Object3D | null = null;
/**
* 场景锁定的模型
*/
public locked:THREE.Object3D | null = null;
public locked: THREE.Object3D | null = null;
/**
* 日志记录
@@ -144,14 +144,14 @@ export class App {
/**
* 间隔多长时间渲染渲染一次,用于固定fps上限(单位秒)
*/
public singleFrameTime:number = 1 / this.FPS;
public singleFrameTime: number = 1 / this.FPS;
/**
* 当前视口示例,实例化视口时赋值
*/
public viewer:Viewer | null = null;
public viewer: Viewer | null = null;
constructor(){
constructor() {
this.scene.name = "默认场景";
this.addCamera(this.camera);
@@ -162,7 +162,7 @@ export class App {
/**
* 获取渲染帧率上限
*/
get FPS():number{
get FPS(): number {
return this.project.getKey("renderer.fps");
}
@@ -170,8 +170,8 @@ export class App {
* 设置渲染帧率上限
* @param fps
*/
set FPS(fps:number){
this.project.setKey("renderer.fps",fps,false);
set FPS(fps: number) {
this.project.setKey("renderer.fps", fps, false);
this.singleFrameTime = fps ? (1 / fps) : 0;
}
@@ -179,7 +179,7 @@ export class App {
/**
* 设置初始配置
*/
setConfig(_config:Record<string, any>){
setConfig(_config: Record<string, any>) {
this.config.setConfig(_config);
}
@@ -187,8 +187,8 @@ export class App {
* 生成场景
* @param scene
*/
setScene(scene:THREE.Scene) {
this.scene.copy(scene,false)
setScene(scene: THREE.Scene) {
this.scene.copy(scene, false)
// copy方法不会复制uuid,需要手动赋值
this.scene.uuid = scene.uuid;
if (this.scene.animations && this.scene.animations.length > 0) this.clipAction(this.scene);
@@ -210,24 +210,24 @@ export class App {
* 剪辑动画
* @param object
*/
clipAction(object:THREE.Object3D){
clipAction(object: THREE.Object3D) {
if (!object.animations || !object.animations.length) return;
// 每个包含动画的模型都会有自己的混合器,因为如果采用共用scene混合器方案会造成全场景动画播放进度统一的情况
let mixer = this.animationManager.mixerMap.get(object.uuid);
if(!mixer){
if (!mixer) {
mixer = new THREE.AnimationMixer(object);
this.animationManager.mixerMap.set(object.uuid, mixer);
}
object.animations.forEach((animation,index) => {
object.animations.forEach((animation, index) => {
if ((animation instanceof THREE.AnimationAction) && animation.getClip()) {
this.animationManager.actionMap.set(animation.getClip().uuid, animation)
return;
}
if(!(animation instanceof THREE.AnimationClip)) return;
if (!(animation instanceof THREE.AnimationClip)) return;
const action = (<THREE.AnimationMixer>mixer).clipAction(animation, object);
// @ts-ignore
@@ -243,7 +243,17 @@ export class App {
* @param parent
* @param index
*/
addObject(object:THREE.Object3D, parent?:THREE.Object3D, index?:number) {
addObject(object: THREE.Object3D, parent?: THREE.Object3D, index?: number) {
// 使用自己版本threejs(比如插件)创建的物体调用此方法时需要递归修复原型链
const fixPrototypeChain = (obj: THREE.Object3D) => {
if (!obj.traverseByCondition) {
Object.setPrototypeOf(obj, THREE.Object3D.prototype);
}
obj.children.forEach(child => child.traverse(c => fixPrototypeChain(c)));
};
fixPrototypeChain(object);
object.traverseByCondition((child) => {
if (child.animations && child.animations.length > 0) this.clipAction(child);
if (child.geometry !== undefined) this.addGeometry(child.geometry);
@@ -275,7 +285,7 @@ export class App {
* @param parent
* @param before
*/
moveObject(object:THREE.Object3D, parent:THREE.Object3D, before:THREE.Object3D) {
moveObject(object: THREE.Object3D, parent: THREE.Object3D, before: THREE.Object3D) {
if (parent === undefined) {
parent = this.scene;
}
@@ -297,7 +307,7 @@ export class App {
* @param object
* @param name
*/
nameObject(object:THREE.Object3D, name:string) {
nameObject(object: THREE.Object3D, name: string) {
object.name = name;
useDispatchSignal('sceneGraphChanged');
}
@@ -306,16 +316,16 @@ export class App {
* 移除模型
* @param object
*/
removeObject(object:THREE.Object3D) {
removeObject(object: THREE.Object3D) {
// 由于含有ignore属性的对象与业务关联,不受scene管控
// object.parent === null避免删除相机或场景
if (object.parent === null || object.ignore) return;
object.traverseByCondition((child:THREE.Object3D) => {
object.traverseByCondition((child: THREE.Object3D) => {
this.removeCamera(child);
this.removeHelper(child);
if (child.material !== undefined) this.removeMaterial(child.material);
}, (child:THREE.Object3D) => !child.ignore);
}, (child: THREE.Object3D) => !child.ignore);
object.parent.remove(object);
@@ -327,7 +337,7 @@ export class App {
* 添加几何数据
* @param geometry
*/
addGeometry(geometry:THREE.BufferGeometry) {
addGeometry(geometry: THREE.BufferGeometry) {
this.geometries[geometry.uuid] = geometry;
}
@@ -336,7 +346,7 @@ export class App {
* @param geometry
* @param name
*/
setGeometryName(geometry:THREE.BufferGeometry, name:string) {
setGeometryName(geometry: THREE.BufferGeometry, name: string) {
geometry.name = name;
useDispatchSignal('sceneGraphChanged');
}
@@ -345,7 +355,7 @@ export class App {
* 场景中新增材质
* @param material
*/
addMaterial(material:THREE.Material | THREE.Material[]) {
addMaterial(material: THREE.Material | THREE.Material[]) {
if (Array.isArray(material)) {
for (let i = 0, l = material.length; i < l; i++) {
this.addMaterialToRefCounter(material[i]);
@@ -361,7 +371,7 @@ export class App {
* 新增材质的使用计数
* @param material
*/
addMaterialToRefCounter(material:THREE.Material) {
addMaterialToRefCounter(material: THREE.Material) {
let materialsRefCounter = this.materialsRefCounter;
let count = materialsRefCounter.get(material);
@@ -382,7 +392,7 @@ export class App {
* 场景中移除材质
* @param material
*/
removeMaterial(material:THREE.Material | THREE.Material[]) {
removeMaterial(material: THREE.Material | THREE.Material[]) {
if (Array.isArray(material)) {
for (let i = 0, l = material.length; i < l; i++) {
this.removeMaterialFromRefCounter(material[i]);
@@ -398,7 +408,7 @@ export class App {
* 移除材质时减少对应材质使用计数
* @param material
*/
removeMaterialFromRefCounter(material:THREE.Material) {
removeMaterialFromRefCounter(material: THREE.Material) {
let materialsRefCounter = this.materialsRefCounter;
let count = materialsRefCounter.get(material) as number;
count--;
@@ -415,7 +425,7 @@ export class App {
* 通过材质uuid获取材质
* @param uuid
*/
getMaterialByUuid(uuid:string) {
getMaterialByUuid(uuid: string) {
return this.materials[uuid];
}
@@ -424,7 +434,7 @@ export class App {
* @param material
* @param name
*/
setMaterialName(material:THREE.Material, name:string) {
setMaterialName(material: THREE.Material, name: string) {
material.name = name;
useDispatchSignal('sceneGraphChanged');
}
@@ -433,7 +443,7 @@ export class App {
* 场景中新增贴图
* @param texture
*/
addTexture(texture:THREE.Texture) {
addTexture(texture: THREE.Texture) {
this.textures[texture.uuid] = texture;
}
@@ -441,7 +451,7 @@ export class App {
* 场景中新增相机
* @param camera
*/
addCamera(camera:THREE.Camera) {
addCamera(camera: THREE.Camera) {
if (camera.isCamera) {
this.cameras[camera.uuid] = camera;
useDispatchSignal('cameraAdded', camera);
@@ -452,7 +462,7 @@ export class App {
* 场景中移除相机
* @param camera
*/
removeCamera(camera:THREE.Camera | THREE.Object3D) {
removeCamera(camera: THREE.Camera | THREE.Object3D) {
if (this.cameras[camera.uuid] !== undefined) {
delete this.cameras[camera.uuid];
useDispatchSignal('cameraRemoved', camera);
@@ -464,7 +474,7 @@ export class App {
* @param object
* @param helper
*/
addHelper(object:any, helper?:THREE.Object3D) {
addHelper(object: any, helper?: THREE.Object3D) {
if (helper === undefined) {
if (object.isCamera) {
helper = new THREE.CameraHelper(object);
@@ -486,7 +496,7 @@ export class App {
}
let geometry = new THREE.SphereGeometry(2, 4, 2);
let material = new THREE.MeshBasicMaterial({color: 0xff0000, visible: false});
let material = new THREE.MeshBasicMaterial({ color: 0xff0000, visible: false });
const picker = new THREE.Mesh(geometry, material);
picker.name = 'picker';
picker.proxy = object;
@@ -501,7 +511,7 @@ export class App {
* 移除某个模型上的三维辅助工具
* @param object
*/
removeHelper(object:THREE.Object3D) {
removeHelper(object: THREE.Object3D) {
if (this.helpers[object.id] !== undefined) {
const helper = this.helpers[object.id];
helper.parent?.remove(helper);
@@ -514,8 +524,8 @@ export class App {
* @param object
* @param script
*/
addScript(object:THREE.Object3D, script:ISceneScript) {
this.execute(new AddScriptCommand(object,script));
addScript(object: THREE.Object3D, script: ISceneScript) {
this.execute(new AddScriptCommand(object, script));
}
/**
@@ -523,8 +533,8 @@ export class App {
* @param object
* @param script
*/
removeScript(object:THREE.Object3D, script:ISceneScript) {
this.execute(new RemoveScriptCommand(object,script));
removeScript(object: THREE.Object3D, script: ISceneScript) {
this.execute(new RemoveScriptCommand(object, script));
}
/**
@@ -532,7 +542,7 @@ export class App {
* @param object
* @param slot
*/
getObjectMaterial(object:THREE.Object3D, slot:number) {
getObjectMaterial(object: THREE.Object3D, slot: number) {
let material = object.material;
if (Array.isArray(material) && slot !== undefined) {
@@ -547,7 +557,7 @@ export class App {
* @param slot
* @param newMaterial
*/
setObjectMaterial(object:THREE.Object3D, slot:number | undefined, newMaterial:THREE.Material) {
setObjectMaterial(object: THREE.Object3D, slot: number | undefined, newMaterial: THREE.Material) {
if (Array.isArray(object.material) && slot !== undefined) {
object.material[slot] = newMaterial;
} else {
@@ -577,7 +587,7 @@ export class App {
* 选中模型
* @param object
*/
select(object:THREE.Object3D) {
select(object: THREE.Object3D) {
this.selector.select(object);
}
@@ -585,7 +595,7 @@ export class App {
* 通过模型id选中模型
* @param id
*/
selectById(id:number) {
selectById(id: number) {
if (id === this.camera.id) {
this.select(this.camera);
return;
@@ -600,9 +610,9 @@ export class App {
* 通过模型uuid选中模型
* @param uuid
*/
selectByUuid(uuid:string) {
selectByUuid(uuid: string) {
const scope = this;
this.scene.traverse(function (child:THREE.Object3D) {
this.scene.traverse(function (child: THREE.Object3D) {
if (child.uuid === uuid) {
scope.select(child);
}
@@ -620,8 +630,8 @@ export class App {
* 锁定模型
* @param object
*/
lock(object?:THREE.Object3D | null){
if(!object){
lock(object?: THREE.Object3D | null) {
if (!object) {
object = this.selected;
}
@@ -634,7 +644,7 @@ export class App {
/**
* 取消模型锁定状态
*/
unlock(){
unlock() {
this.locked = null;
useDispatchSignal('objectUnlocked');
}
@@ -643,7 +653,7 @@ export class App {
* 相机聚焦模型
* @param object
*/
focus(object:THREE.Object3D) {
focus(object: THREE.Object3D) {
if (object !== undefined) {
useDispatchSignal('objectFocused', object);
}
@@ -653,7 +663,7 @@ export class App {
* 通过id聚焦模型
* @param id
*/
focusById(id:number) {
focusById(id: number) {
const obj = this.scene.getObjectById(id);
obj && this.focus(obj);
@@ -663,7 +673,7 @@ export class App {
* 通过uuid聚焦模型
* @param uuid
*/
focusByUuid(uuid:string) {
focusByUuid(uuid: string) {
if (uuid === undefined) {
this.deselect();
return;
@@ -677,7 +687,7 @@ export class App {
* 通过uuid获取模型
* @param uuid
*/
getObjectByUuid(uuid:string) {
getObjectByUuid(uuid: string) {
return this.scene.getObjectByProperty('uuid', uuid);
}
@@ -685,7 +695,7 @@ export class App {
* 遍历平铺所有子级mesh
* @param object
*/
traverseMeshToArr(object:THREE.Object3D) {
traverseMeshToArr(object: THREE.Object3D) {
if (object.isMesh) return [object];
const arr: THREE.Mesh[] = [];
@@ -720,7 +730,7 @@ export class App {
* @param textures
* @param properties
*/
createPBRMaterial(textures: { [type: string]:string | THREE.Texture } = {},properties:any = {}):Promise<THREE.MeshStandardMaterial> {
createPBRMaterial(textures: { [type: string]: string | THREE.Texture } = {}, properties: any = {}): Promise<THREE.MeshStandardMaterial> {
return new Promise((resolve, reject) => {
const material = new THREE.MeshStandardMaterial({
// 位移贴图对网格的影响程度默认设置为0
@@ -731,10 +741,10 @@ export class App {
material[key] = properties[key];
});
const num = new Proxy({value: 10},{
const num = new Proxy({ value: 10 }, {
set(target: { value: number }, p: string | symbol, newValue: any): boolean {
target[p] = newValue;
if(p === 'value' && newValue === 0){
if (p === 'value' && newValue === 0) {
resolve(material);
}
@@ -743,141 +753,141 @@ export class App {
})
// 基础颜色贴图(高光反射/光泽度工作流:diffuse, 金属/粗糙度工作流:baseColor)
if(textures.baseColor){
this.resource.loadURLTexture(textures.baseColor,(texture => {
if (textures.baseColor) {
this.resource.loadURLTexture(textures.baseColor, (texture => {
material.map = texture;
num.value--;
}),err => {
}), err => {
reject(err);
});
}else{
} else {
num.value--;
}
// 法线贴图
if(textures.normal){
this.resource.loadURLTexture(textures.normal,(texture => {
if (textures.normal) {
this.resource.loadURLTexture(textures.normal, (texture => {
material.normalMap = texture;
num.value--;
}),err => {
}), err => {
reject(err);
});
}else if(textures.bump){
} else if (textures.bump) {
// 凹凸贴图(如果定义了法线贴图,则将忽略该贴图)
this.resource.loadURLTexture(textures.bump,(texture => {
this.resource.loadURLTexture(textures.bump, (texture => {
material.bumpMap = texture;
num.value--;
}),err => {
}), err => {
reject(err);
});
}else{
} else {
num.value--;
}
// 置换贴图(位移贴图)
if(textures.displacement){
this.resource.loadURLTexture(textures.displacement,(texture => {
if (textures.displacement) {
this.resource.loadURLTexture(textures.displacement, (texture => {
material.displacementMap = texture;
num.value--;
}),err => {
}), err => {
reject(err);
});
}else{
} else {
num.value--;
}
// 粗糙度贴图
if(textures.roughness){
this.resource.loadURLTexture(textures.roughness,(texture => {
if (textures.roughness) {
this.resource.loadURLTexture(textures.roughness, (texture => {
material.roughnessMap = texture;
num.value--;
}),err => {
}), err => {
reject(err);
});
}else{
} else {
num.value--;
}
// 金属度贴图
if(textures.metalness){
this.resource.loadURLTexture(textures.metalness,(texture => {
if (textures.metalness) {
this.resource.loadURLTexture(textures.metalness, (texture => {
material.metalnessMap = texture;
num.value--;
}),err => {
}), err => {
reject(err);
});
}else{
} else {
num.value--;
}
// 环境遮挡贴图
if(textures.ao){
this.resource.loadURLTexture(textures.ao,(texture => {
if (textures.ao) {
this.resource.loadURLTexture(textures.ao, (texture => {
material.aoMap = texture;
num.value--;
}),err => {
}), err => {
reject(err);
});
}else{
} else {
num.value--;
}
// 自发光贴图
if(textures.emissive){
this.resource.loadURLTexture(textures.emissive,(texture => {
if (textures.emissive) {
this.resource.loadURLTexture(textures.emissive, (texture => {
material.emissiveMap = texture;
num.value--;
}),err => {
}), err => {
reject(err);
});
}else{
} else {
num.value--;
}
// 透明贴图
if(textures.alpha){
this.resource.loadURLTexture(textures.alpha,(texture => {
if (textures.alpha) {
this.resource.loadURLTexture(textures.alpha, (texture => {
material.alphaMap = texture;
num.value--;
}),err => {
}), err => {
reject(err);
});
}else{
} else {
num.value--;
}
// 环境贴图(一般不会设置,因为会使用scene.environment
if(textures.env){
this.resource.loadURLTexture(textures.env,(texture => {
if (textures.env) {
this.resource.loadURLTexture(textures.env, (texture => {
material.envMap = texture;
num.value--;
}),err => {
}), err => {
reject(err);
});
}else{
} else {
num.value--;
}
// 光照贴图
if(textures.light){
this.resource.loadURLTexture(textures.light,(texture => {
if (textures.light) {
this.resource.loadURLTexture(textures.light, (texture => {
material.lightMap = texture;
num.value--;
}),err => {
}), err => {
reject(err);
});
}else{
} else {
num.value--;
}
})
@@ -898,7 +908,7 @@ export class App {
this.scene.environment = null;
this.scene.fog = null;
for(let i = this.scene.children.length - 1; i >= 0; i--){
for (let i = this.scene.children.length - 1; i >= 0; i--) {
this.removeObject(this.scene.children[i]);
}
@@ -942,9 +952,9 @@ export class App {
const scene = this.setScene(await loader.parseAsync(sceneJson.scene) as THREE.Scene);
// 20250718: 环境类型是ModelViewer时需要手动设置,因为scene.toJSON()不会处理renderTargetTexture
switch(sceneJson.scene.object.environmentType){
switch (sceneJson.scene.object.environmentType) {
case "ModelViewer":
useDispatchSignal("sceneEnvironmentChanged",'ModelViewer');
useDispatchSignal("sceneEnvironmentChanged", 'ModelViewer');
useDispatchSignal("sceneGraphChanged");
break
}
@@ -990,7 +1000,7 @@ export class App {
* @param cmd
* @param optionalName
*/
execute(cmd, optionalName?:string) {
execute(cmd, optionalName?: string) {
this.history.execute(cmd, optionalName);
}
+27 -13
View File
@@ -5,15 +5,29 @@ import * as THREE from "three";
* @param callback - 以一个object3D对象作为第一个参数的函数。
* @param condition - 需要满足该条件才继续后续回调的条件函数
*/
THREE.Object3D.prototype.traverseByCondition = function(callback, condition){
THREE.Object3D.prototype.traverseByCondition = function (callback, condition) {
if (!condition(this)) return;
callback(this);
const children = this.children;
// 优先使用子对象的traverseByCondition方法,如果没有则降级兜底
const fallbackFn = (child) => {
if (condition(child)) {
callback(child);
}
child.children.forEach(grandChild => fallbackFn(grandChild));
}
for (let i = 0, l = children.length; i < l; i++) {
children[i].traverseByCondition(callback, condition);
// @ts-ignore
if (children[i].traverseByCondition) {
children[i].traverseByCondition(callback, condition);
} else {
// 降级兜底
fallbackFn(children[i]);
}
}
}
@@ -21,8 +35,8 @@ THREE.Object3D.prototype.traverseByCondition = function(callback, condition){
* 判断 parentObj 是否是 当前对象 的任意层级祖先(包括祖父、曾祖父等)
* @param parentObj - 可能是祖先的对象
*/
THREE.Object3D.prototype.isAncestor = function(parentObj) {
let current:THREE.Object3D | null = this;
THREE.Object3D.prototype.isAncestor = function (parentObj) {
let current: THREE.Object3D | null = this;
while (current) {
if (current === parentObj) return true;
current = current.parent;
@@ -33,7 +47,7 @@ THREE.Object3D.prototype.isAncestor = function(parentObj) {
/**
* 重写toJSON方法
*/
THREE.Object3D.prototype.toJSON = function(meta:any) {
THREE.Object3D.prototype.toJSON = function (meta: any) {
// 当从JSON.stringify调用时,meta是一个字符串
const isRootObject = (meta === undefined || typeof meta === 'string');
@@ -60,7 +74,7 @@ THREE.Object3D.prototype.toJSON = function(meta:any) {
}
// 标准Object3D序列化
const object:any = {
const object: any = {
uuid: this.uuid,
type: this.type
};
@@ -184,14 +198,14 @@ THREE.Object3D.prototype.toJSON = function(meta:any) {
// 判断元数据是否含有材质
// 创建新变量替代,不然正在使用的材质被还原回this.metaData.material会造成播放异常
let _material = this.material;
if(this.metaData?.material){
if (this.metaData.material instanceof THREE.Material){
if (this.metaData?.material) {
if (this.metaData.material instanceof THREE.Material) {
_material = this.metaData.material;
}
}
if (Array.isArray(_material)) {
const uuids:string[] = [];
const uuids: string[] = [];
for (let i = 0, l = _material.length; i < l; i++) {
uuids.push(serialize(meta.materials, _material[i]));
@@ -217,10 +231,10 @@ THREE.Object3D.prototype.toJSON = function(meta:any) {
for (let i = 0; i < this.animations.length; i++) {
let animation = this.animations[i];
// 20250306 修复动画导出问题(代码中处理了object3D.animations,此属性下是AnimationAction数组)
if(animation instanceof THREE.AnimationAction){
if (animation instanceof THREE.AnimationAction) {
animation = animation.getClip();
}
if(!animation) continue;
if (!animation) continue;
object.animations.push(serialize(meta.animations, animation));
}
@@ -244,7 +258,7 @@ THREE.Object3D.prototype.toJSON = function(meta:any) {
if (skeletons.length > 0) output.skeletons = skeletons;
if (animations.length > 0) output.animations = animations.map(animation => {
animation.tracks = animation.tracks.map(track => {
if(!track.type){
if (!track.type) {
track.type = 'vector';
}
return track;
@@ -261,7 +275,7 @@ THREE.Object3D.prototype.toJSON = function(meta:any) {
// 从缓存哈希中提取数据,删除每个项目上的元数据并作为数组返回
function extractFromCache(cache) {
const values:any = [];
const values: any = [];
for (const key in cache) {
const data = cache[key];
delete data.metadata;