fix(SDK): 默认ToneMapping改为ACESFilmicToneMapping

This commit is contained in:
ErSan 2025-10-05 12:33:10 +08:00
parent 33a81406e1
commit 2029cbfa30

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@ -4,6 +4,7 @@
* @date 2025/4/26 13:59 * @date 2025/4/26 13:59
* @description * @description
*/ */
import * as THREE from 'three';
import {getNestedProperty} from "@/utils"; import {getNestedProperty} from "@/utils";
import type {App} from "../App"; import type {App} from "../App";
import {useRemoveSignal, useAddSignal, useDispatchSignal} from '@/hooks'; import {useRemoveSignal, useAddSignal, useDispatchSignal} from '@/hooks';
@ -17,11 +18,11 @@ export const defaultProjectInfo = (): IAppProject.Info => ({
// 渲染帧率上限,默认60 // 渲染帧率上限,默认60
fps: FPS_OPTIONS.HIGH, fps: FPS_OPTIONS.HIGH,
antialias: true, antialias: true,
toneMapping: 0, // NoToneMapping toneMapping: THREE.ACESFilmicToneMapping,
toneMappingExposure: 1, toneMappingExposure: 1,
shadow: { shadow: {
enabled: true, enabled: true,
type: 2, // PCF Soft type: THREE.PCFSoftShadowMap,
}, },
}, },
// 级联阴影映射 // 级联阴影映射